Patch Notes - v1.0.1.4

flame trap not activating on Blight? (increase attack delay by 0.5sec)
Flame Trap activation attack delay increased as some slow monsters were avoiding it
Combat NPCs cutscene bugs fixed
Increased hitbox for Buff Totem as it was difficult to tap for upgrades
Changed magic missile sound effect
Changed magic missile bounce upgrade to knockback (10-50%, + successive)
Fixed arrow trap enhancement upgrades not working
Adjusted Ice trap enchancement upgrade (explodes in a random pattern) and reduced damage to 1/3
Added optional dialogues with *most NPCs
Fixed bug where viewing blacked out journal item and then swapping menus made everything blacked out
Added thin black outline to most game objects (makes everything not blend in to the background as much)
Reduced mana gain from mana statues (by half)

Patch Notes - v1.0.1.1

NEW: Trap Enhancements, offered by the Wizard

currently for: Arrow, Bomb, Chest, Mimic, Flame, Target Dummy, Ice, Spike, Gemstone Chest, Fire, Lightning, Flame Totem & Repair Totem, with more to come later...NEW: Condensed Tutorial, NPCs are introduced faster

NEW: More monster entries in the journal


 


* General

added shadow silhouettes of monsters not encountered yet (@Caleb)


treasure pouches spawn more often on easy mode, less so on normal/hardreduced enemy HP by 10% on easy, increased by 10% on hardadded VFX for acid damage on trapschanged UI elements for tavern, showing what traps/spells are availableadded vfx to treasure pouch generationgame now starts at Normal difficulty by default (change in the tavern by speaking to the 'stranger')

adjusted and improved most NPC dialogue


adjusted monster spawn timers


increased duration until first monster effect @ chapter 1 


increased size of prompts


monster effects are paused while boss is active (chapter 1) 


increased size of most critters 


 


* Traps

adjusted some Trap Enchancements to be single-cost and only 1 active per trap 

raised base damage of Lightning Spire from 1 to 2increased attack cooldown of Lightning Spire slightlyreduced radius upgrade of Bomb to 20% from 40%added vfx to show Chest/Gem Chest treasure generationreduced flame trap activation time from 10 to 5 sec

reduced cost of Chest upgrade from 150 to 100


changed Spike Trap 3rd upgrade from Slow to Incremental damage increase 


 


* Spellsblightstorm: increase freeze by 1 sec, +2 acid, & slows by defaultcrystal barrier: reduced HP from 10-20 to 3-15Magic Missile: replaced Stun upgrade with Bounce (5-25%)

reduced target range for Storm & Magic Missile


added all trap enhancements to Reset Wizard Upgrades


  * Monstersnerfed bomb barrage scaling and can no longer hit floor trapswitch now stops flying when reduced to half HPincreased cooldown for spider jumps

removed monster damage scaling


acid subtype now explodes immediately instead of after death animation


  


* Bugfixes (not an exhaustive list)

duplicating arrow disabled trap & always duplicated if upgraded before it attacked

empty enemy hp bars remainingbouncing projectiles would cause all other active projectiles to change direction
leaderboard icon not showing
axe skeleton not charging properly
arrow traps sometimes not attacking at all if physically immune enemies are in front of it
removed repair totem sound effect (gets a bit spammy) chapter 2 boss, spell attack bugcritters: bug where it would move to collected treasureLightning Spire: bug where stun wouldnt apply properlyCrystal Mini-Beam: bug where magic resistant/immune monsters took full damageMonk: bug where chain attack would continue infinitelySheep was pushing around Mushroom EggsMagic Missile damage upgrade was doing less than intendedPower Crystal barriers not working on final levelBlightstorm freezing Eggscutscene skip buttons fade inchest close sound effect
prompt not removed after dialogue (level 2)
monsters sometimes attacking traps on different lanes (melee)
sometimes when mushroom eggs are destroyed, they still spawn mushrooms
necromancer not using ranged attack 

* Reported bugs (not fixed yet)
infinite mode: 2x bosses spawn @ wave 10 (should only be 1)

sometimes monsters move weirdly when close to traps